#include "gui/objects/locations/GUIHospital.h"

namespace gui {

GUIHospital::GUIHospital(GUIObjectDrawer* drawer, MapLocation* mapLocation) :
	GUIMapLocation(drawer, mapLocation, "res/img/hospital.bmp") {
//	this->setTexture("res/img/hospital.bmp", true);
}

GUIHospital::~GUIHospital() {

}

}
